ResidueMap

class ResidueMap : Bijection<Polymer.Residue>

Functions

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fun add(a: Polymer.Residue, b: Polymer.Residue)
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fun addAll(other: Bijection<Polymer.Residue>)
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fun getA(b: Polymer.Residue): Polymer.Residue?
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fun getAOrThrow(b: Polymer.Residue): Polymer.Residue
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fun getB(a: Polymer.Residue): Polymer.Residue?
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fun getBOrThrow(a: Polymer.Residue): Polymer.Residue
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fun removeA(a: Polymer.Residue): Boolean
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fun removeAOrThrow(a: Polymer.Residue)
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fun removeB(b: Polymer.Residue): Boolean
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fun removeBOrThrow(b: Polymer.Residue)