Mol Motion Editor
class MolMotionEditor(molInfo: ConformationEditor.MolInfo, desc: MolMotion.Description?, onClose: () -> Unit)
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Since we're editing a thing that might not exist yet (ie desc might be null), we can't use that thing to establish identity for the GUI window. So just pick an unique number to use as the identity instead. We probably won't need to edit more than ~2 billion motions in single session, right?